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Lecturer in Digital Art and Culture
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PhD Supervision -- Interdisciplinary Art, Digital Production and Science Studies; MA Supervision in Digital Art and Theory; Theatre Studies module on Media and Performance (THEA209); Digital Art tutor (ART360, ART260, ART101); The Situationist International (LICA100)
Digital Media -- Cultures, Histories and Theories, Art and Social Change, Site-specific and Performance Art Practices
Current Research
Emile's first monograph, Technogames 0, explores the interaction between theories and practices of media technologies. The philosophical foundation of the work examines the "deep time" of media through a close look at Pre-Socratic fragments; an analysis of the ancient and early modern histories that inform our current environment of pervasive media and mobile devices.
Background
Emile Devereaux's research expertise bridges theory and practice in the areas of visual culture and media arts. Over the past twenty years, he has developed a body of work combining film, video, 2D/3D animation, performance and interactive/digital media. Several works combine these media forms in socially engaged practices within a variety of international locations--through site-specific installations, media art interventions and tactical media.Other works draw upon the histories and spaces of media technologies themselves; focusing on the impact of technological developments, economies, and systems of distribution on bodies and environments.
In 2006 Emile was awarded an international artist residency (ArtLink, Belgrade) to create an art intervention with residents in Majdanpek, Serbia, home to one of the world's oldest surface mines. As a result, in 2007, he was invited to lecture as a specialist on "Media Interventions" and meet with newly established television stations and media outlets in Montenegro, as a recently independent country. Awarded a prestigious Fulbright Fellowship Award in 2009 to conduct research and lecture in Interactive Design at the University of Montenegro, Emile began a project in character design and media production, working with middle-school students. The characters were then paraded along an important historical fish trade route, now a sleepy secluded town. The final piece, Riejka (River Celebration), includes both digital animation and the staging of a live-action situation; a celebration in the circulation of narratives.
Earlier work includes CD-ROM production, Bodies in the Ether (2002) 16mm film production, The Subtler Matter (1998) and performance and writing as the official "Spokesdoll" with the tactical media project, Barbie Liberation Organization (1993-94).
Select Exhibitions South Street Seaport (New York, NY, 2008) Fondo Nacional de las Artes (Buenos Aires, Argentina, 2008) DeFabriek (Eindhoven, the Netherlands, 2007) ArtInteractive Gallery (Cambridge, Massachusetts, 2006) OZON Gallery (Belgrade, Serbia, 2007) Rochester Contemporary (Rochester, NY, 2005) Ars Electronica (Linz, Austria, 2000)
Publications
Technogames 0, Atropos Press (forthcoming 2012, Dresden and New York)
"Doctor Alan Hart: X-Ray Vision in the Archive", Australian Feminist Studies, Vol.25, Issue 64 (June 2010): 175-187